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Noderunner: an embodied game for understanding mesh networking concepts
McCord, Curtis; Walker, Dawn; Resch, Gabby
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https://hdl.handle.net/2142/89458
Description
- Title
- Noderunner: an embodied game for understanding mesh networking concepts
- Author(s)
- McCord, Curtis; Walker, Dawn; Resch, Gabby
- Issue Date
- 2016-03-15
- Keyword(s)
- mesh networking
- interactivity
- critical making
- Abstract
- The topology and constitution of network infrastructure shapes a crucial dimension of our understanding of information and sociotechnical systems in a networked environment. Significant research, artistic and pedagogical explorations have sought to illuminate this dimension. Infrastructure decides how and what information can be transmitted at a technical as well as a social level. NodeRunner is an embodied reflection on the roles and knowledges required to build and maintain an emerging form of infrastructure deployment: mesh networking. As mesh networking concerns new technologies and ways of organizing communities around shared infrastructure it deserves further study from the information research and iSchool community. The session will begin with a 30 minute discussion designed to introduce mesh networking concepts, offer discussion on how mesh networks have been used and how they challenge existing economic relations in infrastructure. This leads into 60-90 minutes of ‘play-time’ where we move to a suitable site.
- Publisher
- iSchools
- Series/Report Name or Number
- IConference 2016 Proceedings
- Type of Resource
- text
- Language
- eng
- Permalink
- http://hdl.handle.net/2142/89458
- DOI
- https://doi.org/10.9776/16606
- Copyright and License Information
- Copyright 2016 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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