Alternate reality games (ARGs) are powerful learning environments due to the way that they inspire collaboration and bring a participant’s day-to-day life into play. An important aspect of educational ARGs is that learning is social, with players sharing information and resources across a network of other players. In the following poster we provide analysis of gameplay data from a large-scale ARG, DUST, centered on science learning. We examine the metric of eigenvector centrality (EC) as a way of predicting meaningful learning networks in ARG play, expand upon that finding with a qualitative case study of a highly involved player, and offer the possibility of EC monitoring during gameplay as a way of improving player outcomes in future ARGs.
Publisher
iSchools
Series/Report Name or Number
IConference 2016 Proceedings
Type of Resource
text
Language
eng
Permalink
http://hdl.handle.net/2142/89395
DOI
https://doi.org/10.9776/16535
Copyright and License Information
Copyright 2016 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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