In this poster we describe an ongoing design science project: the implementation and study of a story-based language learning game called Arena. We adopt the view that games can be a powerful mechanism for motivating learning through informal mechanisms. However, our design process has revealed a number of deep challenges that we continue to contend with. In this abstract we reflect particularly on the fatigue players feel when engaging with stories and play in an unfamiliar language, as well as the difficulty of connecting play interactions to language tasks.
Publisher
iSchools
Series/Report Name or Number
IConference 2016 Proceedings
Type of Resource
text
Language
eng
Permalink
http://hdl.handle.net/2142/89372
DOI
https://doi.org/10.9776/16548
Copyright and License Information
Copyright 2016 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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