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Organizing videogame metadata in CollectiveAccess
Keating, Stephen Andrew
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https://hdl.handle.net/2142/89362
Description
- Title
- Organizing videogame metadata in CollectiveAccess
- Author(s)
- Keating, Stephen Andrew
- Issue Date
- 2016-03-15
- Keyword(s)
- CollectiveAccess
- video games
- digital collections
- Abstract
- Local institutions need to organize information sets with complex information and attributes. Whether or not open source software has the ability to adequately provide a robust yet easy-to-use system for such institutions is a question raised frequently. To explore that question, a metadata schema created by the GAme MEtadata Research Group (GAMER) at the University of Washington was implemented in CollectiveAccess (CA), an open source cataloging software used by many organizations to manage digital collections, as a case study. As an organizational system, CA is appealing because it enables users to create metadata schema with relative ease. However, during implementation, issues emerged related to its potential as a long-term solution, including ease-of-use for both administrators and end-users. This poster explains and expands upon the issues encountered during the implementation process, focusing on how they might be resolved, and what the implications are for designing similar applications in the future.
- Publisher
- iSchools
- Series/Report Name or Number
- IConference 2016 Proceedings
- Type of Resource
- text
- Language
- eng
- Permalink
- http://hdl.handle.net/2142/89362
- DOI
- https://doi.org/10.9776/16479
- Copyright and License Information
- Copyright 2016 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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