A conceptual model for video games and interactive media
Jett, Jacob; Sacchi, Simone; Lee, Jin Ha; Clarke, Rachel Ivy
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https://hdl.handle.net/2142/73848
Description
Title
A conceptual model for video games and interactive media
Author(s)
Jett, Jacob
Sacchi, Simone
Lee, Jin Ha
Clarke, Rachel Ivy
Issue Date
2015
Keyword(s)
metadata
video games
conceptual modeling
information organization
knowledge representation
Abstract
In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their technical aspects. Our model instead attempts to reflect how users such as game
players, collectors, and scholars understand video games and the relationships among them. We specifically consider use cases of gamers, with future intentions of using this conceptual model as a foundation for developing a union catalog for various libraries and museums. In the process of developing the model, we encountered many challenges, including conceptual overlap and divergence from FRBR, entity scoping, complex relationships among entities, and to the question of how to model additional content for game expansion. Future work will focus on making this model interoperable with existing ontologies as well as further understanding and description of content and relationships.
Publisher
Wiley
Series/Report Name or Number
Journal of the Association for Information Science and Technology
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