Play across networks: An ethnography of information behavior in online gaming
Pellicone, Anthony James; Ahn, June
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https://hdl.handle.net/2142/73716
Description
Title
Play across networks: An ethnography of information behavior in online gaming
Author(s)
Pellicone, Anthony James
Ahn, June
Issue Date
2015-03-15
Keyword(s)
digital youth
human information behavior
social media
Abstract
Our work details the process by which a young gamer accesses information and social resources in gameplay. We first frame this practice using the literacy studies concept of affinity spaces. Then, using ethnographic data from both our participant’s online and offline life, we describe the way that he uses several disparate spaces for specific reasons, and stitches these spaces together through ongoing voice communication using Skype. We conclude with two provocations for future research: 1) that the process of combining multiple spaces into a single space should be explored in greater depth, and 2) that the use of Skype as the common communicative platform raises further questions regarding the way that the physical self is backgrounded and foregrounded in digital gameplay.
Publisher
iSchools
Series/Report Name or Number
iConference 2015 Proceedings
Type of Resource
text
Language
English
Permalink
http://hdl.handle.net/2142/73716
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