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"""Gotta Catch `Em All"" - Game Design Patterns for Guild Quests in Higher Education"
Knautz, Kathrin; Göretz, Julia; Wintermeyer, Anja
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https://hdl.handle.net/2142/47275
Description
- Title
- """Gotta Catch `Em All"" - Game Design Patterns for Guild Quests in Higher Education"
- Author(s)
- Knautz, Kathrin
- Göretz, Julia
- Wintermeyer, Anja
- Issue Date
- 2014-03-01
- Keyword(s)
- gamification; game pattern; guilds; quests; higher education
- Abstract
- The system of modern higher education has gone through many reforms, but still features many deficits in terms of knowledge acquisition and learning methods. The concept of gamification, which means the implementation of game elements in non-game contexts, offers a possible solution and increases motivation and participation among the students. Therefore the project The Legend of Zyren was initiated to mediate learning contents via a gamified framework. This part of the study focuses the so called guild quests (group tasks) and their principles of construction regarding the collaborative and the competitive game pattern, which ultimately result in an increase of the learning success. The results of a final evaluation confirm the usefulness of the use of game elements and game patterns with regard to content mastery and learning progress.
- Publisher
- iSchools
- Series/Report Name or Number
- iConference 2014 Proceedings
- Type of Resource
- text
- Language
- english
- Permalink
- http://hdl.handle.net/2142/47275
- DOI
- https://doi.org/10.9776/14319
- Copyright and License Information
- Copyright 2014 is held by the authors of individual items in the proceedings. Copyright permissions, when appropriate, must be obtained directly from the authors.
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iConference 2014 Notes PRIMARY
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