This report describes my experience of introducing and managing
the Play It Loud gaming program as the supervising young adult
librarian at the Northeast Regional Branch of the Richland Library
in Columbia, South Carolina. An assessment of the program’s effects
against a number of The Search Institute’s “40 Developmental
Assets” suggests that the program has had a positive impact on its
participants. The success of the Play It Loud gaming program suggests
that multiplayer games, both electronic and analog, have the
potential to create positive links from player to player and from
player to library and that there is great potential for future gaming
programs to combine with other youth programs to form a clearly
educational component to a library’s overall programs.
Publisher
Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign
ISSN
0024-2594
Type of Resource
text
Language
en
Permalink
http://hdl.handle.net/2142/46054
DOI
https://doi.org/10.1353/lib.2013.0014
Copyright and License Information
Copyright 2013 Board of Trustees of the University of Illinois
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