Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers
Smith, Benjamin D.; Thibeault, Matthew D.; Jaworski, Nick
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https://hdl.handle.net/2142/42590
Description
Title
Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers
Author(s)
Smith, Benjamin D.
Thibeault, Matthew D.
Jaworski, Nick
Issue Date
2012
Keyword(s)
Video games
game-based learning
music education
Abstract
Games, one of the most popular forms of entertainment for young people today, exhibit a number of promising traits for pedagogical practice. Game-based learning theory identifies elements of game play that encourage engagement and increased motivation. The acquisition of musical skills on a new instrument can be a slow and laborious process, requiring sustained effort and commitment. A strong alignment between many of the properties of game-based learning and the practice of learning to play a new instrument, especially at the early stages, is identified. After laying out the theoretical connection, a collection of new game design prototypes are described, designed with the goal of augmenting conventional skill-acquisition practice and increasing student motivation and engagement.
Publisher
Entertainment Technology Center Press
Type of Resource
text
Permalink
http://hdl.handle.net/2142/42590
Copyright and License Information
Published under Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License
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