Two paths to motivation through game design elements: Reward-based gamification and meaningful gamification
Nicholson, Scott
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https://hdl.handle.net/2142/42082
Description
Title
Two paths to motivation through game design elements: Reward-based gamification and meaningful gamification
Author(s)
Nicholson, Scott
Issue Date
2013-02
Keyword(s)
gamification
games
motivation
relevance
education
human-computer interaction
information behavior
Abstract
Gamification is the use of game design elements for a non-game context. While most current examples of gamification are based upon rewards for motivation, there is another approach, known as meaningful gamification, that works to help a user find meaning in the non-game context. The goal of this poster is to contrast the reward-based gamification model with the model of meaningful gamification. The poster will explain the basic concepts of gamification, present the two models of gamification, discuss when each type of gamification is appropriate, provide gamification and meaningful gamification examples, and point attendees to additional information about gamification.
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