"Citizen science online gaming: Work or play?"" or ""Some of the values in the design of web-based citizen science games: The case of Phylo"
Beaton, Brian
Loading…
Permalink
https://hdl.handle.net/2142/42529
Description
Title
"Citizen science online gaming: Work or play?"" or ""Some of the values in the design of web-based citizen science games: The case of Phylo"
Author(s)
Beaton, Brian
Issue Date
2013-02
Keyword(s)
science
data
gaming
education
history and philosophy of information
research methods
social and community informatics
Abstract
This paper traces the rise of citizen science online gaming and situates citizen science games within larger debates about public culture, gaming culture, and information literacy. It argues that citizen science games are part of broader shifts in the culture, politics, and economics of scientific research. On the one hand, these games can offer a lively contact zone, introducing ordinary people to the idea of “Big Data” and democratizing the research cultures within the professional sciences. Yet on the other hand, such games enroll thousands of people into performing unpaid scientific work without offering any explanation as to why this type of data collection and analysis is distinct from salaried iterations of similar tasks. This paper outlines the theoretical stakes of both interpretations and thus contributes to ongoing scholarly conversations about scientific communication, information work and workplaces, gaming culture, and information literacy.
Use this login method if you
don't
have an
@illinois.edu
email address.
(Oops, I do have one)
IDEALS migrated to a new platform on June 23, 2022. If you created
your account prior to this date, you will have to reset your password
using the forgot-password link below.