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Regulating anti-social behavior on the Internet: The example of League of Legends
Kou, Yubo; Nardi, Bonnie
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https://hdl.handle.net/2142/39981
Description
- Title
- Regulating anti-social behavior on the Internet: The example of League of Legends
- Author(s)
- Kou, Yubo
- Nardi, Bonnie
- Issue Date
- 2013-02
- Keyword(s)
- Flaming
- Regulation
- Human-computer interaction
- Information systems
- Qualitative research
- Video games
- League of Legends
- Video games--Social aspects
- Abstract
- "Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many online venues. Such behavior breaks established norms and unsettles the well-being and development of online communities. Therefore, regulating anti-social behavior becomes an important issue in online management. In this paper, we examine flaming in the context of an online game, League of Legends. We discuss an effort the game developer, Riot Games, presents to deal with anti-social behavior. The ""Tribunal System"" empowers players to judge misbehavior. We conducted an ethnographic study of the game to explore the reasons for anti-social behavior, and we analyze the development of the Tribunal System."
- Publisher
- iSchools
- Type of Resource
- text
- Language
- en
- Permalink
- http://hdl.handle.net/2142/39981
- DOI
- https://doi.org/10.9776/13289
- Copyright and License Information
- Copyright © 2013 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
Owning Collections
iConference 2013 notes PRIMARY
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