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A low latency remote rendering system for interactive mobile graphics
Shi, Shu
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https://hdl.handle.net/2142/30899
Description
- Title
- A low latency remote rendering system for interactive mobile graphics
- Author(s)
- Shi, Shu
- Issue Date
- 2012-05-22T00:13:59Z
- Director of Research (if dissertation) or Advisor (if thesis)
- Campbell, Roy H.
- Doctoral Committee Chair(s)
- Campbell, Roy H.
- Committee Member(s)
- Nahrstedt, Klara
- Hart, John C.
- Zhang, Zhengyou
- Department of Study
- Computer Science
- Discipline
- Computer Science
- Degree Granting Institution
- University of Illinois at Urbana-Champaign
- Degree Name
- Ph.D.
- Degree Level
- Dissertation
- Keyword(s)
- Remote Rendering
- Interaction Latency
- Mobile Graphics
- Real-time Video Coding
- 3D Image Warping
- Abstract
- Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations of physical size and power consumption, they are not capable of delivering a 3D graphics rendering experience comparable to traditional desktops. Many applications with intensive graphics rendering workloads are unable to run on mobile platforms directly. This issue can be addressed with the idea of remote rendering: the heavy 3D graphics rendering computation runs on a powerful server and the rendering results are transmitted to the mobile client for display. However, the simple remote rendering solution inevitably suffers from the large interaction latency caused by wireless networks, and is not acceptable for the applications having very strict latency requirements. In this thesis, I present an advanced low-latency remote rendering system that assists mobile devices to render interactive 3D graphics in real-time. My design takes advantage of an image based rendering technique: 3D image warping, to synthesize the final display image on the client from the multiple depth image references generated on the server. This Multi Depth Image approach can successfully reduce the interaction latency for any user interaction that changes the rendering viewpoint and at the same time maintain high rendering quality. The success of the proposed system depends on two key components: how to select the reference viewpoints and how to compress multiple depth image references efficiently. I propose a Reference Prediction Algorithm for real-time reference selection and a high performance warping-assisted video coding method to compress both image and depth frames in real-time. Furthermore, I also discuss about how to evaluate the real interactive performance of the proposed system. A prototype system that runs several visualization and game applications has been implemented to evaluate and demonstrate the proposed design.
- Graduation Semester
- 2012-05
- Permalink
- http://hdl.handle.net/2142/30899
- Copyright and License Information
- Copyright 2012 Shu Shi
Owning Collections
Graduate Dissertations and Theses at Illinois PRIMARY
Graduate Theses and Dissertations at IllinoisDissertations and Theses - Computer Science
Dissertations and Theses from the Dept. of Computer ScienceManage Files
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