American gadgets: cybernetics, consumer electronics, and twentieth-century us fiction
Simeone, Michael P.
Loading…
Permalink
https://hdl.handle.net/2142/24244
Description
Title
American gadgets: cybernetics, consumer electronics, and twentieth-century us fiction
Author(s)
Simeone, Michael P.
Issue Date
2011-05-25T14:52:52Z
Director of Research (if dissertation) or Advisor (if thesis)
Markley, Robert
Doctoral Committee Chair(s)
Markley, Robert
Committee Member(s)
Nelson, Cary
Schaffner, Spencer W.
Basu, Anustup
Mandell, Laura
Department of Study
English
Discipline
English
Degree Granting Institution
University of Illinois at Urbana-Champaign
Degree Name
Ph.D.
Degree Level
Dissertation
Keyword(s)
cybernetics
posthumanism
american literature
electronics
gadgets
cyberpunk
media studies
new media
digital humanities
postwar literature
informatics
Abstract
Challenging the argument that liberal humanism faces extinction in the face of ubiquitous digital technologies, my dissertation analyzes the ways in which consumer electronics reinscribe the human subject as a privileged category in the information age. Through spaces like the Matrix, Windows 7, or even the single row of play controls on a cassette deck, gadgets preserve the concept of human autonomy by yoking personal entertainment with technical knowledge, agency, citizenship, and individuality. In American postwar fiction and film, gadgets serve powerful functions that allow authors such as Thomas Pynchon, William S. Burroughs, Neal Stephenson, Pat Cadigan, and Richard Powers to explore the complexities of humankind’s responses to technological and digital innovation
Use this login method if you
don't
have an
@illinois.edu
email address.
(Oops, I do have one)
IDEALS migrated to a new platform on June 23, 2022. If you created
your account prior to this date, you will have to reset your password
using the forgot-password link below.