Redefining the stereotype: Video games as a center of socialization among college students
ANTH 411_06-04
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https://hdl.handle.net/2142/1880
Description
Title
Redefining the stereotype: Video games as a center of socialization among college students
Author(s)
ANTH 411_06-04
Issue Date
2006-12-15
Keyword(s)
Online Communities
Leisure
Gaming/Video Games
Social Spaces
Abstract
This project investigates the social use of video games on campus. The author conducted two interviews, recorded gamers’ time allocation, and did participant observation during a Gaming Night and an EB Games Launch Party. The results show that games are learning tools & absorbing media, and help create online and offline communities. However, games also have negative connotations and stereotypes, and the gamers interviewed try to be responsible about their hobby. The project includes a proposal for continued research.
The university offers an extraordinary opportunity to study and document student communities, life, and culture. This collection includes research on the activities, clubs, and durable social networks that comprise sometimes the greater portion of the university experience for students.
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