An Exploration of the Use of Games in Virtual Worlds for Online Education
Garcia-Murillo, Martha; MacInnes, Ian
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https://hdl.handle.net/2142/15096
Description
Title
An Exploration of the Use of Games in Virtual Worlds for Online Education
Author(s)
Garcia-Murillo, Martha
MacInnes, Ian
Issue Date
2008-02-28
Keyword(s)
on-line education
virtual worlds
Gee's learning principles
Abstract
Advances in computing and telecommunications make it possible to take advantage of immersive electronic environments to deliver content. In this paper we present a policy game to be used in a virtual world. The benefits of this tool are examined using Gee’s learning principles. From this analysis we find that games in virtual worlds enable reflective exploration that helps participants to learn from their mistakes. Learning takes place from the content conveyed through the game and through the multimedia immersion that allows students to learn the nuances of these virtual contexts. Because there are no real world consequences, participants can take risks, provide or receive help from other students and, most importantly, apply this knowledge to a real world situation. Recommendations are provided to educators to help them exploit the great potential of games while being prepared for the obstacles that they will face.
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