What Games Have to Offer: Information Behavior and Meaning-Making in Virtual Play Spaces
Adams, Suellen S.
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https://hdl.handle.net/2142/13655
Description
Title
What Games Have to Offer: Information Behavior and Meaning-Making in Virtual Play Spaces
Author(s)
Adams, Suellen S.
Issue Date
2009
Keyword(s)
Gaming
Video games
Online gaming
Libraries
Information behavior
Learning tools
Abstract
This article examines the information seeking behavior and meaningmaking
in virtual play spaces by employing the example of one such
space. The researcher examines the means by which game players
get the information needed to succeed in a game through the lens of
everyday life information seeking, and how they make meanings in
the play space through the lens of the dramaturgical approach. While
this research emphasized a particular online game environment, the
information seeking and meaning-making applies to many other
virtual play spaces, both multiplayer and single player. If information
seeking and meaning-making are taking place in virtual play spaces
in the ways they appear to be, gaming in the library could be an important
way to promote effective information seeking. The possibility
of a new way of seeking information and meaning-making suggests
several lines of investigation regarding the provision of information
in other arenas that remain to be explored.
Publisher
Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign
ISSN
0024-2594
Type of Resource
text
Language
en
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http://hdl.handle.net/2142/13655
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