3Ddataset, synthetic dataset, 3D vision, single-view reconstruction
Abstract
Abundance in 2D segmentation datasets has enabled the training of accurate 2Dperception models. However, collecting real-world 3D perception datasets is challenging and time-consuming, and therefore, 3D perception datasets are few and often contain limited categories of objects. In this project, we aim at collecting a large-scale synthetic dataset, the GTAMesh dataset, containing annotations for 3D geometry of objects represented as meshes. To this end, we use the game engine GTA-V for collecting the data. The mesh information of variegated objects can be extracted by hooking into the rendering pipeline. We show some application cases and develop a temporal baseline model for 3D reconstruction to demonstrate the effectiveness of our dataset.
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