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The design of “ditto”, an immersive VR experience device
Kim, Bheumsoo Kyle
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https://hdl.handle.net/2142/124405
Description
- Title
- The design of “ditto”, an immersive VR experience device
- Author(s)
- Kim, Bheumsoo Kyle
- Issue Date
- 2024-05-01
- Director of Research (if dissertation) or Advisor (if thesis)
- Weightman, David
- Committee Member(s)
- Kendall, James
- Goldstein, Molly H.
- Amos, Jenny
- Department of Study
- Art & Design
- Discipline
- Art and Design
- Degree Granting Institution
- University of Illinois at Urbana-Champaign
- Degree Name
- M.F.A.
- Degree Level
- Thesis
- Keyword(s)
- Metaverse
- VRDevice
- Ergonomics
- Conceptual
- HapticFeedback
- Usability
- ProductDesign
- UXdesign,VRControllerDesign
- Abstract
- This paper proposes a design solution that enhances the overall virtual reality (VR) experience for designers, including haptic feedback in interactions with VR objects and also addressing the fatigue that can occur when using VR controllers for extended periods. The proposed solution encourages users to have a efficient and immersive VR experience by overcoming the limitations of current VR technology. In this study, the use of the product is anticipated in environments compatible with popular VR 3D software tools such as Gravity Sketch, Adobe Medium, and other compatible applications. The focus is on the freedom users have in the VR world to avoid the amount and cost of materials that could limit them when creating sculptures or prototypes in the real world. This approach saves users time and resources by providing unlimited access to materials and tools in a digital environment during the modeling process. The proposed solution integrates ultrasound haptic feedback technology, allowing users to manipulate and touch objects in a 3D virtual environment without physical constraints. This interaction and experience will enable an accurate representation of the final model compared to visualizing it on a monitor screen. The study proposes a concept design for a user-centered design of controller, to enhance the user experience. The results of this study will contribute a hardware design solution that improves the overall VR experience and encourages users to engage in 3D modeling processes in a more efficient and immersive manner. Subsequent research beyond this project will focus on the development of compatible software, as well as successful prototyping of the controller product, followed by user testing. Consideration will be given to digital interaction/UI, advanced ergonomic design, and CMF (Color, Material, Finish), ensuring sustainable design practices that align with social and industrial trends.
- Graduation Semester
- 2024-05
- Type of Resource
- Thesis
- Copyright and License Information
- Copyright 2024 Bheumoo Kim
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Graduate Dissertations and Theses at Illinois PRIMARY
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