Gone with the flow: The cognitive, motivational, and affective cost of flow experiences in media use
Pham, Giang Vu Hang
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https://hdl.handle.net/2142/117615
Description
Title
Gone with the flow: The cognitive, motivational, and affective cost of flow experiences in media use
Author(s)
Pham, Giang Vu Hang
Issue Date
2022-11-22
Director of Research (if dissertation) or Advisor (if thesis)
Duff, Brittany R. L.
Doctoral Committee Chair(s)
Duff, Brittany R. L.
Committee Member(s)
Wise, Kevin
Fisher, Jacob
Faber, Ron
Department of Study
Inst of Communications Rsch
Discipline
Communications and Media
Degree Granting Institution
University of Illinois at Urbana-Champaign
Degree Name
Ph.D.
Degree Level
Dissertation
Keyword(s)
flow
flow cost
digital wellbeing
cognitive capacity
media psychology
media technology
entertainment media
Abstract
This dissertation presents a novel theoretical framework that recognizes the potential downstream cost of flow experiences in media use. Flow (state of full immersion in an activity) has been considered an optimal experience, with considerable effort devoted to understanding how to increase flow. However, that may not always be the case. In the context of multiple goal pursuit, flow may facilitate one goal at the cost of the others given people’s limited capacity of time and cognitive resources for everyday activities. Three studies were conducted to examine the negative impact of flow in media use. The first study presents a concept explication of flow cost with preliminary evidence from a scenario-based study (N=245). The second study (N=55) conceptualizes and systematically investigates the cognitive, motivational, affective aspects of flow cost and the way people attribute the cause of the undesirable goal outcome caused by flow. The third study (N=114) further evidences costs of flow while examining the type of cognitive processes (controlled vs. automatic) required in the immediate subsequent tasks as a moderator of flow cost. Findings from this research promise to extend media and human-computer interaction research by highlighting flow as a double-edged sword for media users’ goal performance and gratification. They will also provide practical implications for designing tools that help reduce the cost of flow in everyday life media use and improve digital wellbeing.
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