Ray tracing is a method of realistic rendering which traces the path of beams of light as they
move through a 3D scene. Although more computationally expensive, ray tracing tends to give
realistic results. With modern technology, such as Nvidia’s RTX GPUs, real-time ray tracing is
becoming more and more feasible. We will use this concept to simulate realistic audio. Audio can
be just as important to the immersiveness of a scene as visuals are. We utilize real-time ray tracing
technology to add realistic audio to the game Minecraft. Two methods of extracting scene data
have been implemented and compared. We also look at methods to inject code into the game
and efficient ways of data transfer in and out of the game engine. We will gauge our progress by
looking for complex sound features such as obstruction and reverberance, as well as the impact on
performance
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