Exploring the perceptions of race on video game covers
Nguyen, Thomas; Khan, Noman; Berardi, Abigail; Corvite, Shanley; Norman, Carlos; Gardner, Daniel L.
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https://hdl.handle.net/2142/106597
Description
Title
Exploring the perceptions of race on video game covers
Author(s)
Nguyen, Thomas
Khan, Noman
Berardi, Abigail
Corvite, Shanley
Norman, Carlos
Gardner, Daniel L.
Issue Date
2020-03-23
Keyword(s)
Representation in games
Paratext
Video games
User perspective
Abstract
This study compiled the 20 best-selling games from 2010 to 2015 from Steam250 to build a survey to examine potential game players' perception of video game cover art. The survey was distributed to potential players through snowball sampling, yielding 298 submissions with various ethnicities for analysis. All participants felt non-White representation was inadequate. Non-White participants felt that self-representation of their ethnicity on video game covers to be significantly more important than White participants. Non-White participants did not feel demographically represented by many individuals in the compilation of video game covers, while White participants did feel represented. Our results give insight into the intersection of video game studies and paratextual representation.
Publisher
iSchools
Series/Report Name or Number
iConference 2020 Proceedings
Type of Resource
text
image
Language
eng
Permalink
http://hdl.handle.net/2142/106597
Copyright and License Information
Copyright 2020 Thomas Nguyen, Noman Khan, Abigail Berardi, Shanley Corvite, Carlos Norman, and Daniel L. Gardner
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