"""I like the way the skin looks"": Player perspectives on aesthetic appeal and self-representation with video game ""Skins"""
Reza, Alia; Nedd, Adanna; Chu, Sabrina; Castillo, Amy; Khan, Zuaira; Gardner, Daniel L.
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https://hdl.handle.net/2142/106593
Description
Title
"""I like the way the skin looks"": Player perspectives on aesthetic appeal and self-representation with video game ""Skins"""
Author(s)
Reza, Alia
Nedd, Adanna
Chu, Sabrina
Castillo, Amy
Khan, Zuaira
Gardner, Daniel L.
Issue Date
2020-03-23
Keyword(s)
Representation in games
Microtransactions
Skins
Abstract
Microtransactions are the purchasing of in-game items in video games, often using real money. Through microtransactions, game players can obtain a type of cosmetic called 'skins' that change the physical appearance of playable characters. Considering the default 'skin' in many games is that of a white male, there are various psychosocial and economic costs that may be extended to players of color when attempting to select skins for their avatars. To examine how players of different racial and ethnic backgrounds interact with 'skins,' and the additional costs associated with them, we conducted a survey asking participants about their spending patterns with 'skins' and reasons for choosing certain 'skins' over others. The most common response from participants when asked why they select their skins was 'because I like the way the skin looks.' As this statement is broad, we delve into other results from our survey and previous studies by other scholars to analyze what this response may be able to tell us about players who selected this as their answer.
Publisher
iSchools
Series/Report Name or Number
iConference 2020 Proceedings
Type of Resource
text
Language
eng
Permalink
http://hdl.handle.net/2142/106593
Copyright and License Information
Copyright 2020 Alia Reza, Adanna Nedd, Sabrina Chu, Amy Castillo, Zuaira Khan, and Daniel Gardner
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