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Organizational structure and support for diversity in video game design work
Simons, Rachel N.
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https://hdl.handle.net/2142/103354
Description
- Title
- Organizational structure and support for diversity in video game design work
- Author(s)
- Simons, Rachel N.
- Issue Date
- 2019-03-15
- Keyword(s)
- Diversity
- Information organizations
- Video games
- Design
- Information work
- Abstract
- This poster presents preliminary results from research into the role of diversity within collaborative video game design work. First, I explain why an examination of the daily work within this field is needed, especially one that considers the relationship of organizational structure to diversity. Next, I briefly review previous research on diversity, video game design, and organizational structure in order to contextualize this work. I then outline my qualitative research approach, including a description of my methodological orientation, sampling and participation strategies, and data collection and analysis strategies. Finally, I present two emerging themes from my in-depth, semi-structured interviews with video game designers about their work and design organizations: the conundrum surrounding the hiring process and the importance of sympathetic and engaged decision-makers. This research aims to make actionable suggestions for better supporting diversity that may be applied by individuals, design organizations, and educational programs.
- Publisher
- iSchools
- Series/Report Name or Number
- iConference 2019 Proceedings
- Type of Resource
- text
- Language
- eng
- Permalink
- http://hdl.handle.net/2142/103354
- DOI
- https://doi.org/10.21900/iconf.2019.103354
- Copyright and License Information
- Copyright 2019 Rachel N. Simons
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