Augmented reality – Spatial context and power in design
Katell, Michael; Dechesne, Francien; Koops, Bert-Jaap; Meessen, Paulus
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https://hdl.handle.net/2142/103328
Description
Title
Augmented reality – Spatial context and power in design
Author(s)
Katell, Michael
Dechesne, Francien
Koops, Bert-Jaap
Meessen, Paulus
Issue Date
2019-03-15
Keyword(s)
Augmented reality
Privacy
Public space
Regulation
Power
Abstract
Augmented Reality (AR) will have important effects on the ways in which spaces and places take meaning for both users and non-users of AR. As the market penetration of AR increases, new claims will be made on certain spaces, superimposing AR contexts on the meanings and functions traditionally associated with these spaces, not only by AR users but also by AR designers and service providers, raising important questions about regulatory approaches to mitigating information and power asymmetries. We em-ploy the case of the popular AR smart phone game Pokémon Go to interrogate and comment on the potential effects of AR use and design on the construction of spatial meaning, the orientation of social relations, and distributions of social power.
Publisher
iSchools
Series/Report Name or Number
iConference 2019 Proceedings
Type of Resource
text
Language
eng
Permalink
http://hdl.handle.net/2142/103328
DOI
https://doi.org/10.21900/iconf.2019.103328
Copyright and License Information
Copyright 2019 Michael Katell, Francien Dechesne, Bert-Jaap Koops, and Paulus Meessen
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