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Surface Processing on Graphics Hardware
Carr, Nathan Aaron
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https://hdl.handle.net/2142/10800
Description
- Title
- Surface Processing on Graphics Hardware
- Author(s)
- Carr, Nathan Aaron
- Issue Date
- 2004-05
- Keyword(s)
- Computer Graphics
- Graphics Hardware
- Surface Processing
- Abstract
- Recent advancements in performance and programmability have made graphics hardware and important platform for performing general computation. In this research we examine the existing texture atlas methods available for the parameterization of triangulated meshed surfaces and show how they are limited with respect to processing surface data in graphics hardware. A new texture atlas method is proposed that is more amenable to graphics hardware allowing for seamless rendering as well as mip-map post-filtering. We further develop this parameterization method to be adaptable, allowing for the parameterization to be recomputed at interactive rates in the presence of both mesh deformations and changing surface signal information. Two new graphics hardware applications that used the new texture atlas scheme are discussed: a method for rendering real-time subsurface scattering effects, and a dynamic 3D painting system.
- Type of Resource
- text
- Permalink
- http://hdl.handle.net/2142/10800
- Copyright and License Information
- You are granted permission for the non-commercial reproduction, distribution, display, and performance of this technical report in any format, BUT this permission is only for a period of 45 (forty-five) days from the most recent time that you verified that this technical report is still available from the University of Illinois at Urbana-Champaign Computer Science Department under terms that include this permission. All other rights are reserved by the author(s).
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