Colossal classroom adventure: Developing interactive fiction for English language learners
Kim, Alexis
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https://hdl.handle.net/2142/101482
Description
Title
Colossal classroom adventure: Developing interactive fiction for English language learners
Author(s)
Kim, Alexis
Issue Date
2018-06-05
Director of Research (if dissertation) or Advisor (if thesis)
Sadler, Randall
Committee Member(s)
Pintar, Judith
Department of Study
Linguistics
Discipline
Teaching of English Sec Lang
Degree Granting Institution
University of Illinois at Urbana-Champaign
Degree Name
M.A.
Degree Level
Thesis
Keyword(s)
SLA
Second Language Acquisition
Reading
Extensive Reading
ESL
English as a Second Language
Interactive Fiction
IF
Games
Video Games
Educational Games
Gamification
Vocabulary Acquisition
Vocabulary
Inform 7
Abstract
The purpose of this project is an act of exploratory research to develop a text based interactive adventure for non-native English speakers to hone their extensive reading skills in American English. The history of text based gaming will be used to establish a guide over the potential pitfalls unique to the genre. Then the uses of games in an educational context will be established to show the differences in teacher motivation toward the creation and use of gaming in education. Second Language Acquisition and ESL reading specific research will be used to create a set of guidelines for the text and presentation in the game. Details of the game are presented to detail the plot, educational justification and technical specs. Finally, I will explore how this information could be used to assist teachers in the game creation process.
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