Withdraw
Loading…
Learning through virtual reality: Virtual Bethel case study
Copeland, Andrea; Wood, Zebulun; Spotts, Lydia; Yoon, Ayoung
Loading…
Permalink
https://hdl.handle.net/2142/100230
Description
- Title
- Learning through virtual reality: Virtual Bethel case study
- Author(s)
- Copeland, Andrea
- Wood, Zebulun
- Spotts, Lydia
- Yoon, Ayoung
- Issue Date
- 2018
- Keyword(s)
- virtual reality
- 3D modeling
- digital preservation
- instruction
- Abstract
- Focusing on the challenges of teaching virtual reality creation and preservation, our paper will present a case study involving the virtual recreation of the Bethel AME Church sanctuary. We were particularly interested in students’ skills, the technology, and costs associated with teaching and learning virtual reality, and how these factors influence overall student learning experiences. Two courses are explored: 3D Production and Digital Preservation. We have learned that teaching and learning in this space is technology and skill intensive. By assessing the skills and technology needed as well as the costs and student experiences, we are better able to communicate the needs of these projects to potential funders and collaborators. We’ve determined that without external funding, we are currently at capacity and will need funding for additional collaborative projects. The level of technical ability of the students influenced their level of satisfaction as well as their capacity to learn.
- Publisher
- iSchools
- Series/Report Name or Number
- iConference 2018 Proceedings
- Type of Resource
- text
- Language
- eng
- Permalink
- http://hdl.handle.net/2142/100230
- Copyright and License Information
- Copyright 2018 is held by Andrea Copeland, Zebulun Wood, Lydia Spotts, Ayoung Yoon. Copyright permissions, when appropriate, must be obtained directly from the authors.
Owning Collections
Manage Files
Loading…
Edit Collection Membership
Loading…
Edit Metadata
Loading…
Edit Properties
Loading…
Embargoes
Loading…